Bible Quizzing Rule Book

Table of Contents

1. Introduction

Bible Quizzing is a Christian sport in which teams of participants compete on Bible memorization in a context that requires a combination of speed, accuracy, and strategy and a culture that inspires collaboration, fellowship, and mutual encouragement. Bible Quizzing competitions, called meets, consist of a series of quizzes. Meets are grouped into quiz seasons, which typically run from late summer or early fall through late spring or early summer.

This is the official rule book for Bible Quizzing, which represents what will be followed at the annual International Bible Quizzing (IBQ) championship meet at the end of a quiz season. It is also a recommendational document for Quizzing districts and any other organizations interested in Bible Quizzing. These districts and other organizations retain the right to set and enforce their own rules using whatever mechanisms they deem most appropriate.

1.1. Version Information

You can download this document from:

https://github.com/gryphonshafer/Quizzing-Rule-Book/releases/download/5446867/rule_book_full.html

1.2. Special Sections

There are some special section blocks within this rule book that contain content that are not rules. These special sections are included for a variety of reasons to aid in using the rule book. Some or all of the special sections can be and often are omitted when this rule book is published in simplified form. This specific publication of the rule book contains the following sections.

1.2.1. Terms

There are several terms used throughout the rule book that are explicitly defined by a term/definition entry. They appear like this:

Term
Definition

The definitions help clarify specific concepts related to the rules.

1.2.2. Examples

Examples are a representation and tangible illustration of a rule. Since rules are often stated using abstract wording and concepts in generalized forms, it can be hard to visualize the rule's application without an example.

That said, each example is just 1 representation. Examples do not aim to exemplify every possible application of the rule. The fact that a lone example covers only part of the rule should not be interpreted as implying that the rule is actually different than stated. The correct interpretation should be that examples do not fully cover every application of the rule.

1.2.3. Commentary

Commentary sections include a series of comments, explanations, or annotations about the preceding portion of the rule book. These sections contain notes about the reasoning of rule book sections or their philosophical and practical implications. They are not to be considered rules. Rather, they are mini-essays about the rules.

1.2.4. Logic

There are components within this document that contain logic in the form of English Script (ES). ES is a simplified programming language that reads like plain English. The rule book uses ES to explicitly describe rules that can be consumed automatically by software directly from the rule book. For more information, see:

https://metacpan.org/pod/English::Script#DEFAULT-GRAMMAR

2. Material and Questions

Bible Quizzing meets consist of a series of quizzes, which themselves consist of a series of questions. Questions are written based on a quiz season's material. Material refers to the Scriptural scope of content set for each season. The Bible edition used is the New International Version (NIV) 2011 edition of the Bible. There is an 8-season rotation of material. 4 are defined as "Narrative" and 4 are defined as "Epistle" in terms of a material's style.

Question Type
Every quiz question is 1 of a particular set of question types, such as Chapter Verse Reference (CVR) and Finish the Verse (FTV).
Question Type Group
Question types are part of 1 or more question type groups, such as Reference and Finish.
Question Text
Every word required to ask a question
Answer Text
Every word in addition to the question text required to answer a question perfectly
Reference
Technically, the Scriptural reference for the verse or verses that contain the whole of the question text and answer text, excluding any pronoun clarifications or answers to SIT questions; practically, the Scriptural reference for the 1st verse with content from the question text, except in the case of questions of type Q2V, where both verses are the reference
Written Question
All parts of a pre-prepared, written question including question type, reference, question text, and answer text
Unique Word
A word appearing in only 1 verse in the material
Unique Phrases
2 or 3 consecutive words appearing in only 1 verse in the material
1st 5 Words of the Question
The 1st 5 words of the question text, which may include an interrogative word as the 1st word

2.1. Material Rotation Schedule

Season Material Scope References Style
2020-2021 Matthew 1:18-25, 2-12, 14-22, 26-28 Narrative
2021-2022 Romans, James Epistle
2022-2023 Acts 1-20 Narrative
2023-2024 Galatians, Ephesians, Philippians, Colossians Epistle
2024-2025 Luke 1-3:23, 9-11, 13-19, 21-24 Narrative
2025-2026 1 Corinthians, 2 Corinthians Epistle
2026-2027 John Narrative
2027-2028 Hebrews, 1 Peter, 2 Peter Epistle

2.1.1. Interrogative Words

Interrogative words are the single interrogative word that must be inserted at either the beginning or the end of every question text requiring such. Question type groups that require interrogative words are:

The exhaustive list of interrogative words is:

2.1.2. Context

Context is a range of verses from the question's reference. Context is a concept primarily related to the answering of questions, but it needs to be considered when writing questions from the material. By default, context is limited to 5 verses before or after the reference; however, some question types have a different context, which is defined in the question type.

2.2. Question Writing

2.2.1. Preparation of Questions

All questions must contain verbatim material.

The only exception to this is SIT type question quotations, which could potentially involve a single quotation, broken up by non-quotation words. This would result in the SIT quotation being written without the non-quotation words in the middle of the 2 quotations.

On some question types, the addition of a single, approved, interrogative word at the very beginning or very end is required.

2.2.2. Question Types

2.2.2.1. Interrogative (INT)

Interrogative questions, also called standard, regular, normal, general, and straightforward questions:

2.2.2.2. Multiple Answer (MA)

In addition, an MA question is invalid if 1 of the listed answers to the multiple answer's questions is a "negative" answer. A "negative" answer is an answer used to contrast another answer or an answer that does not answer the question, such as an answer that begins with the words or similar words to "not" or "neither".

2.2.2.2.1. Examples

For an example of a negative word, consider 1 Corinthians 3:7:

So neither the one who plants nor the one who waters is anything, but only God, who makes things grow.

The question "Who is anything?" would require the answer:

Neither the one who plants nor the one who waters.

This is an invalid MA.

Consider 1 Corinthians 9:25:

Everyone who competes in the games goes into strict training. They do it to get a crown that will not last, but we do it to get a crown that will last forever.

The question "A crown that will what?" with an answer "Not last; last forever" is an invalid MA.

2.2.2.3. Reference

Reference question type group questions are used to distinguish between exact duplicate words or phrases from the material. The entire reference question is part of the required question and answer.

If a quizzer needs to provide the reference question, the provided reference question must:

Only the material is used, not the choice of interrogative word, when deciding whether a question is an INT versus CR versus CVR.

2.2.2.3.1. Examples

As an example of similar content and wording, consider Luke 23:37:

and said, "If you are the king of the Jews, save yourself."

A CVR question could be written: "According to Luke, chapter 23, verse 37, King of what?" The answer would be: "The Jews." A quizzer could provide a question of "King of what?" or "King of whom?" as Jews could be referring to either a nation (a "what") or a people (a "whom"). In this case, the quizzer could also provide, "King of the what?"

As an example of referencing the determining word or phrase, consider 2 Peter 2:8:

For that righteous man, living among them day after day, was tormented in his righteous soul by the lawless deeds he saw and heard.

A CR question could be written: "What deeds?" The answer would be: "Lawless." If the quizzer provided the question, "Lawless what?" the quizzer would be incorrect because the quizzer's question and the written question are not similar.

2.2.2.3.2. Commentary

If 2 identical phrases exist in the same chapter, but 1 occurrence grammatically calls for use of the "who" inserted interrogative word, and the other occurrence grammatically calls for the use of the "what" inserted interrogative word, that difference in the grammatically dictated interrogative word does not change the fact that the phrase from the material (that excludes the inserted interrogative word) occurs more than once in the same chapter, necessitating a CVR question.

The above does not mean that if the quizzer needs to provide a reference question that is a CVR, and their choice of interrogative word changes the question type to CVRMA, that the quizzer has given a valid CVR. In this case, the validity changes based on the interrogative word because of how the required answer changes.

2.2.2.3.3. Chapter Verse Reference (CVR)

The question text should be in the form:

According to [book name], chapter [chapter number], verse [verse number], [remainder of question text]

2.2.2.3.4. Chapter Reference (CR)

The question text should be in the form:

According to [book name], chapter [chapter number], [remainder of question text]

2.2.2.3.5. Chapter Verse Reference Multiple Answer (CVRMA)
2.2.2.3.6. Chapter Reference Multiple Answer (CRMA)

2.2.2.4. Quote/Finish

Quote and finish questions must be quoted word-perfect. Quizzers may go back and correct their answers if done in the answering period. The quizzer will be required to make 1 full, correct rotation; however, the quizzer can be called correct without 1 full, correct rotation if they have made a mistake only in 1 area of the verse and correct the mistake, making it abundantly clear to the quizmaster and answer judge that they know where their mistake was and what the corrected words are.

Context is defined as the required verse, which is defined as the 1 or 2 verse range of the question, based on the question type.

2.2.2.4.1. Quote (Q)

The question text should be in the form:

Quote [book name], chapter [chapter number], verse [verse number].

2.2.2.4.2. Quote 2 Verses (Q2V)

Q2V is used when a verse is not strong enough on its own and needs another verse to explain it or can be used when 2 verses combine to form an even stronger thought.

The question text should be in the form:

Quote [book name], chapter [chapter number], verses [verse numbers].

2.2.2.4.3. Finish
2.2.2.4.4. Finish the Verse (FTV)
2.2.2.4.5. Finish This (FT)
2.2.2.4.6. Finish 2 Verses (F2V)
2.2.2.4.7. Finish This and the Next (FTN)

2.2.2.5. Situation (SIT)

If the quotation is split-up by non-quotation words, the quotation will be read without the non-quotation words. A SIT question can combine 2 separate quotations as long as no words are added and the 2 quotes flow easily from 1 to another. The quotation must be written excluding any non-quotation words in the middle of the quotations.

The answer to the SIT question must be in context.

2.2.2.5.1. Example

As an example split-quotation SIT question, consider Matthew 4:19:

"Come, follow me," Jesus said, "and I will send you out to fish for people."

A SIT question could be written:

Who said it? "Come, follow me, and I will send you out to fish for people."

Answer: "Jesus."

2.2.3. Invalid Questions

Questions must be declared invalid by the quizmaster or answer judge(s) if:

When a question is deemed invalid and thrown out, it must be replaced with the exact same type of question. For example, a CVRMA must be replaced with an CVRMA, not any multiple-answer reference question.

2.2.3.1. Example

To help illustrate more the idea of "if the question is not answered", consider a scenario where the question asks, "What is good?", and the answer states what is not good. In this case, the question is not answered and is tricky or misleading.

3. Roles and Responsibilities

3.1. Team Organization

A team can consist of up to 5 quizzers. Teams can have up to 4 quizzers seated in a quiz at any given time.

3.1.1. Captains

Scorekeepers must be notified which quizzer is the captain and which is co-captain before the quiz begins. The captain and co-captain may change during a given competition but not during a quiz.

Only the captain or co-captain may appeal a decision or respond to an appeal. If both the captain and co-captain have erred-out, another quizzer can be designated by the coach to respond to or initiate appeals.

3.2. Quiz Officials

No comment other than "correct" or "incorrect" need be announced by the quiz officials when announcing a ruling; however, at the discretion of the quizmaster (QM) and answer judge (AJ), or at the request of the captain, additional information may be given.

If the additional information regarding the ruling is provided at the discretion of the QM/AJ and not at the request of the captain, this is not considered an explanation of a ruling, which would invalidate an appeal or protest.

If the captain requests additional information regarding the ruling, this is considered an explanation of a ruling and invalidates an appeal or protest. Before replying to a request for an explanation, the QM must ask all teams if they wish to appeal.

All conferring between quizmaster and answer judge(s) shall be done privately.

3.2.1. Quizmasters (QM)

The quizmaster must:

When a quizzer's response contains a required completion of the question and that completion is different than the written question, the quizmaster will discuss it with the answer judge. If the quizzer gives a reference question that is different than the written question, the quizmaster and answer judge must ensure that the reference question given is the exact same type as the written question.

The quizmaster should consult with the answer judge(s) at any time they feel is necessary, provided it does not infringe upon the quizzer's answering period.

3.2.1.1. Quizmaster Prompts

During the answering period, the quizmaster will use only the following prompts.

3.2.1.1.1. Pronoun Clarification

If a quizzer has provided all the information in the question and answer, except the identification of a pronoun present which is part of the answer text, the quizmaster will prompt the quizzer to identify the specific pronoun. For example: "Can you identify 'He'?" or "Can you identify 'They'?"

The quizmaster is not allowed to say anything other than what the quizzer has already said when asking for the identification. A pronoun may need to be identified only if the antecedent is in context.

3.2.1.1.2. Reference Questions

On a Reference type question, if the quizzer has given all the information in both the question and the answer and the complete question was not read, the quizmaster will ask, "What is your question?"

3.2.1.1.3. Answer Correction

On a quote/finish type question, once the quizzer has quoted to the end of the required verse or verses, if the answer is not yet word-perfect, the quizmaster will say, "Again." This will occur as often as needed until the quizzer's answer is word-perfect or the answering period expires. The quizmaster is not allowed to say "again" until the quizzer has come to the end of the verse, each time through, as this would give the quizzer information about where their mistake was made.

For all other question types, once all of the information in both the question and answer has been given, but something needs to be fixed, the quizmaster will say "Again".

3.2.1.1.4. Quote is Complete

On a Situation type question, when the quizzer has completed the quotation, the quizmaster will say, "Quote is complete."

3.2.1.1.5. Appending an Answer

On an INT or MA question, if all the information in the answer text has been given but the quizzer is missing information in the question text, the quizmaster will say "More".

On a Situation question, because the quotation is part of the question, the quizmaster will say "More" when required information from the quotation is missing.

On a Quote or Reference question, if either the chapter or verse number were not completely finished when the quizzer jumped, the quizmaster will say "More".

3.2.1.2. Commentary

On a CVR/CVRMA, in the scenario where the entire reference (which is part of the question text) was not read by the quizmaster, the quizmaster has 2 prompts to give, and must give them in correct order and with correct timing. If the quizzer provides all information in the question text and the answer text, because the quizzer has not yet finished saying the complete reference, which is part of the question, the quizmaster must prompt with "More." The quizmaster cannot prompt with "What is your question?" yet, because the quizzer has not provided all information in the question (which includes the reference) and the answer.

3.2.2. Answer Judges (AJ)

When an answer given is in question, the answer judge will determine whether the answer given meets the requirements of a correct answer and make a ruling recommendation to the quizmaster.

Answer judges will also:

3.2.3. Scorekeepers (SK)

The scorekeeper will:

3.2.4. Statisticians (ST)

The statistician will be responsible for:

4. Quiz Process

The process for running a quiz includes topics like types of quizzes, question type distribution, and how a quiz progresses outside specific quiz events.

Quiz Question
Every component of a question within the context of a quiz including all components of a written question along with quiz context such as question number
Number
The full identification of which question a given question is within a quiz, which can be purely a numeric or an alphanumeric
Numeric
A question number with only numbers such as 17
Alphanumeric
A question number with numbers and letters such as 17A
Read Question
Everything the quizmaster reads from the quiz question
Answer
Everything the quizzer says while answering a question after being recognized by the quizmaster until their answering period has elapsed or being called correct or incorrect
Response
A synonym for answer

4.1. Questions

There will be no duplicate questions in a single quiz.

Participating in a Question
A team that is eligible to jump on a given question is said to be participating in a question. A team that has no quizzers eligible to jump because of either foul-out, err-out, or quiz-out is still considered a team that is eligible to jump.

4.1.1. Toss-Up Questions

When 3 teams are participating in a question and 1 team errs, the next question will be a toss-up question for the 2 teams that did not err on the previous question. The team that erred is ineligible to jump on the toss-up question.

If only 2 teams were participating in a question and 1 team errs, the next question will be a bonus question, not a toss-up question. If only 1 team was participating in a question, it must have been a bonus question. As such, any outcome of the bonus question results in all 3 teams participating in the next question.

4.1.2. Bonus Questions

If only 2 teams are participating in a question and 1 team errs, the next question will be an assigned bonus question for the team that did not err. An assigned bonus question is awarded to the corresponding chair of the chair that erred on the toss-up.

4.1.2.1. Example

There are 4 chairs per team, any 1 of which may be filled or empty. If the quizzer seated on chair 2 erred on the toss-up, the quizzer seated on chair 2 of the team that did not err on the toss-up will be awarded the bonus question. If no quizzer of the team that did not err on the toss-up is seated in chair 2, then the bonus is "for an empty seat" and considered a no jump.

4.1.3. Question Reading Structure

A quizmaster must introduce and read each question type in a specific, multipart way:

  1. Question introduction

  2. Call the question

    "Question number [question number], question:"

  3. Question text or remainder of question text

A quizmaster may repeat or repeat as a paraphrase any component of the question introduction for additional clarity.

4.2. Types of Quizzes

There are 3 primary types of quizzes and 2 related overtime components of quizzes.

4.2.1. Logic

Set quiz types to
    "3-Team 20-Question", "2-Team 15-Question Tie-Breaker",
    "2-Team 20-Question", "2-Team Overtime", and "3-Team Overtime".

4.2.2. 3-Team 20-Question Quiz

There will be 20 numeric questions in a quiz, excluding any overtime questions.

A toss-up question is the result of an error by 1 team. The 2 remaining teams will have the opportunity to jump, but the team making the error is ineligible for that question. If question 1 to 15 is erred, the next question will be a numbered question and a toss-up question. If question 16-20 is erred, the next question will be a toss-up appended with A. For example, if 3 teams were participating on 16, the toss-up question will be question 16A.

Regarding bonus questions:

4.2.3. 2-Team 15-Question Tie-Breaker Quiz

A 2-team 15-question tie-breaker quiz operates much like a 3-team 20-question quiz except:

Points deduction for every error on a question or toss-up question start at question number 13 instead of question number 17.

4.2.4. 2-Team 20-Question Quiz

A 2-team 20-question quiz operates much like a 3-team 20-question quiz except:

4.3. Overtime

Overtime occurs if a quiz ends in a tie and the team placements (1st, 2nd, 3rd) matter.

4.4. Question Type Distribution

In the below table, any minimum or maximum variation between material seasons is indicated in a Narrative/Epistle format.

Type Group Minimum Maximum Question Types
Interrogative 7 14 INT
Multiple Answer 2 4 MA
Reference 3 5 CR, CVR, CRMA, CVRMA
Quote 2 3 Q, Q2V
Finish 3 5 FT, FTN, FTV, F2V
Situation 2/0 4/0 SIT

At least 1 of the reference questions will be a CVR or CVRMA, and at least 1 of the reference questions will be a CR or a CRMA.

For a given Question Type:

For 15-question quizzes, prepare quizzes as normal for 20-question quizzes, but the quizmaster should conclude the quiz when appropriate for the rule of a 15-question quiz.

4.5. Platform Protocol

4.6. Jumping

4.7. Timeliness

Except for the exception below:

The exception to the above is if the late team was late due to quizzing in another location which is running late, they are not required to forfeit the quiz or lose 20 points.

If any number of members of a team is late, the quiz will start on time.

Prior to the start of a quiz, if not all quizzers are in the room, 1 of 2 options exist for the team's coach:

  1. Either the coach submits a lineup with the quizzer missing, which means the late-arriving quizzer cannot be subbed-in
  2. Or the coach submits a lineup with the quizzer added, tells all the officials and coaches the quizzer is late, and loses the 20 starting points

5. Quiz Events

5.1. Answer Duration

Prior to a quizzer's answer being correct or incorrect, a quizzer has 30 seconds to provide their answer.

5.1.1. Logic

Set the answering period duration to 30.

5.2. Rulings

Interchangeable
Interchangeable words are words that can be substituted for each other in an answer such that a quizzer will still be counted correct.
Special Name
A name that imparts specific character qualities or attributes to that person of the Trinity

5.2.1. Context Application

On all question types, a quizzer cannot automatically be ruled out of context by a single word, even if it is a unique word. Rather, the quizzer must say a complete thought or phrase that conclusively puts them out of context.

5.2.2. Trinity Rule

The correct person of the Trinity must be given. Giving the name of a different person of the Trinity is considered giving incorrect information.

If a quizzer refers to any person of the Trinity as either "God" or "Lord", these must be clarified by the quizzer within the answering period when the text requires a more specific answer.

"Jesus" and "Christ" are interchangeable (but refer to the person of the Son) and the quizzer will be called correct.

If a pronoun is used in the text to name a person of the Trinity, any of the names for that person of the Trinity within context may be considered an acceptable answer when clarifying. If the pronoun naming that person of the Trinity is identified by the quizzer using a name that correctly identifies the person of the Trinity, but with an identification that is out of context, the quizzer will be considered to have not stayed in context.

When there is a special name of God given in the text, the special name must be given in the quizzer's answer. If the quizzer states any other special names which are not in context, the quizzer will be considered to have not stayed in context, even if they refer to the same person of the Trinity.

When a quizzer gives other names for the same person of the Trinity, used within context, these should be allowed to be clarified within the answering period when a more specific answer is needed.

5.2.2.1. Example

Examples of special names of God are:

An example of special names that aren't in context, consider that Jesus refers to himself as "the bread of life" in John 6 and "the good shepherd" in John 10.

5.2.3. Correct

The quizzer's response is correct when:

If the quizmaster did not complete the reading of the question, the quizzer's answer must include the information in the remainder of the question as well as the answer.

Only the 1st response of the quizzer will be considered; however, if the response by the quizzer is in context and is not incorrect, the quizzer will be allowed their full answering period to satisfy all requirements of a correct response.

Quiz-Out
4 correct questions by the same quizzer in the same quiz

A quizzed-out quizzer may only jump on bonus questions.

5.2.3.1. Example

Consider 1 Corinthians 3:6:

I planted the seed, Apollos watered it, but God has been making it grow.

Suppose an INT question was written:

Who has been making it grow?

The correct answer is "God".

If a quizzer answered "Apollos", they have given incorrect information (even though the name "Apollos" is in context) and would be immediately called incorrect. If they had said "I planted the seed, Apollos watered it", they have not given any incorrect information, are in context, and will be given the full answering period to supply the correct answer required.

5.2.4. Incorrect

The quizzer's response is incorrect when:

Error
An incorrect answer is also known as an error
Err-Out
3 errors by the same quizzer in the same quiz

An err-out eliminates that quizzer from the quiz. The quizzer must leave the platform immediately.

5.3. Appeals

Appeals exist so quizzers can contest rulings made by quiz officials. The team captain or co-captain may appeal if:

An appeal must be made at the time of the quizmaster's decision and before the quizmaster makes known the next question's type. If a timeout is called immediately after a ruling, and a quizzer stands to appeal, the appeal may be conducted prior to the timeout.

No conferring is allowed between the quizzer challenging and anyone else. Conferring with anyone else prior to an appeal will result in:

Once a team has requested an explanation of a ruling, and that explanation has been given, all teams lose the right to appeal. If an explanation of a ruling is requested, the quizmaster will ask if any team wants to appeal.

The result of an appeal may not be appealed.

If the appeal is accepted:

When an appeal is made, the quizmaster must give each team's captain or co-captain an opportunity to speak to the appeal before making a ruling on the appeal. Whichever team is being appealed against will have the right to speak last.

5.4. Protests

Coaches, including assistant coaches, of the teams participating in a quiz may place the quiz under protest under the following conditions:

The protest must apply to the question or ruling that just occurred. The protest must be placed before the quizmaster makes known the next question's type. If a protest is launched after question number 20 is completed it must be done immediately after the ruling is announced.

The coach may only confer with their assistant coach and any quizzer members of the team that are not currently seated in the quiz before protesting.

The quiz officials and quiz team coaches will meet privately and attempt to come to an agreement. If no agreement is reached within 10 minutes, the meet director will arbitrate and determine the just solution.

5.4.1. Example

As an example of a logistical rule, consider a scenario wherein the quizmaster did not allow the full answering period to expire for the quizzer when the quizzer was in context and had not given any wrong information.

5.5. Fouls

A foul is a penalty called by a quiz official against a quizzer or team for conduct that breaks the text or spirit of the rules.

The quizzer upon whom a foul is called becomes ineligible to jump on that question number, including any alphanumeric question numbers. The chair remains ineligible to jump on that question number, including any alphanumeric question numbers, even if the quizzer who committed the foul is substituted for.

If the officials fail to call a foul, a coach or captain may call it to the attention of the quizmaster. If in the officials' opinions a foul might have been committed, the quizmaster will give due warning to the violating team. A foul cannot be charged, and points cannot be deducted when the quizmaster receives such help from a coach or captain.

3 fouls by a quizzer eliminate that quizzer from the quiz. The quizzer must leave the platform immediately. That seat will continue to be ineligible to jump for the entire question number, including any alphanumeric question numbers.

The following are fouls:

Individual Fouls
A foul awarded to 1 or more individual quizzers
Team Fouls
The sum of individual fouls by members of the same team
Foul-Out
3 fouls by the same quizzer in the same quiz

5.6. Timeouts

Each team is allowed 2 1-minute timeouts. Only 1 of those timeouts may be taken after question number 17, including any alphanumeric question numbers.

5.6.1. Logic

Set the timeout duration to 60.

5.7. Substitutions

Substitutions may be made only during timeouts or to replace a quizzer who quizzes-out, errs-out, or fouls-out on the immediately preceding question.

Quizzed-out quizzers may remain in the quiz to answer bonus questions. Substituting for them afterward will require a timeout. If subbed-out, they may not return for any reason.

When a quizzer quizzes-out, errs-out, or fouls-out and leaves the platform after the event, a substitute may take their place immediately and without a timeout, even if the incoming quizzer has been subbed-out less than 3 questions ago.

6. Scoring

6.1. Scoring Individual and Team Points

6.1.1. Individual Points

All points that occur during a bonus question or during overtime do not contribute to the individual score of a quizzer.

6.1.1.1. Points Earned

6.1.1.2. Points Deducted

6.1.2. Team Points

All points earned or deducted by an individual are to be counted towards the team's points.

6.1.2.1. Points Earned

6.1.2.2. Readiness Bonus

+20 points will be awarded to each team present at the scheduled start time of the quiz.

Teams that arrive late due to quizzing in another room are excused from the forfeiture of these points. If a single quizzer is late, the coach can decide to keep the +20 points by keeping the late quizzer out the whole quiz, or forfeit the points by subbing the quizzer in after question number 1. This decision must occur before the quiz has been started.

6.1.2.2.1. Logic
Set the readiness bonus to 20.

6.1.3. Points Deducted

Team errors are the sum of all individual, non-bonus errors.

6.2. Logic

Below are the scoring calculation rules and the logic for them. This procedure is executed after every "quiz event" (defined below).

Quiz Event
Label for whatever quiz event triggered the run of the procedure; possible values are: "question", "foul", "timeout", "sub-in", "sub-out", "appeal", "unreadiness", and "unsportsmanlike"
Quiz Type
Current quiz type, defined under the Quiz Process, Types of Quizzes section of this rule book
Current/Next Question Form
Current or next question "form" such as: "Standard", "Toss-Up", and "Bonus"
Current/Next Question Integer
Current or next question core integer value; for example, if on question 17A, the value is 17
Current/Next Question Label
Current or next question label, the possible suffix; for example, if on question 17A, the value is A
Current/Next Question Number
Current or next question number, which is a combination of integer and label
Ruling
Ruling on a question; possible values are: "correct", "incorrect", and "none" (meaning no jump)
Appeal
Ruling on an appeal; possible values are: "accepted" and "overruled"
Overruled Appeals
Integer representing total overruled appeals for the given team
Quizzer Score Increment
Amount the given quizzer's score should be incremented
Team Score Increment
Amount the given team's score should be incremented
Quizzer Correct Answers
Integer representing total correct answers for the given quizzer
Quizzer Incorrect Answers
Integer representing total incorrect answers for the given quizzer
Team Correct Answers
Integer representing total correct answers for the given team
Team Incorrect Answers
Integer representing total incorrect answers for the given team
Team Quizzers with Correct Answers
Integer representing total number of quizzers for the given team with correct answers
Quizzer Fouls
Integer representing total number of fouls for the given quizzer
Team Fouls
Integer representing total number of fouls for the given team
Quizzer Name
Name of the given quizzer
Scoresheet Label
String (which should be irreducibly short) that will be filled in the appropriate scoresheet cell for the given quizzer (and given team provided "Scoresheet Team Label" is not also defined)
Scoresheet Team Label
String (which should be irreducibly short) that will be filled in the appropriate scoresheet cell for the given team; normally, this is left undefined and thus "Scoresheet Label" is used
Message
An optional string for a message text to display; for example: "Quiz Out"
Team Roster
This is an array of quizzer objects, each of which contains a "correct answers" value
If the quiz event is a "question", then apply the following block.
    If the ruling is "correct", then apply the following block.
        If the current question form is not "Bonus", then apply the following block.
            Add 1 to quizzer correct answers.
            Add 1 to team correct answers.
        This is the end of the block.

        For each specific quizzer in the team roster, apply the following block.
            If the specific quizzer correct answers value is greater than 0,
                then add 1 to the team quizzers with correct answers.
        This is the end of the block.

        Set the quizzer score increment to 20.
        Set the team score increment to 20.
        Set the scoresheet label to 20.
        Set the next question form to "Standard".
        Set the next question number to the current question integer plus 1.

        If
            the quiz type is "2-Team 20-Question" or
            the quiz type is not "2-Team 15-Question Tie-Breaker" and
            the current question integer is greater than or equal to 17 or
            the quiz type is "2-Team 15-Question Tie-Breaker" and
            the current question integer is greater than or equal to 13,
        then set reduced bonus points to true.

        If the current question form is "Bonus", then apply the following block.
            Set the quizzer score increment to 0.

            If reduced bonus points is true, then apply the following block.
                Set the team score increment to 10.
                Set the scoresheet label to 10.
            This is the end of the block.

            Append "B" to the scoresheet label.
        This is the end of the block.

        Otherwise, if
            the team quizzers with correct answers value is greater than or equal to 3
            and the quizzer correct answers value is 0,
        then apply the following block.
            Add 10 to the team score increment.
            Append "+" to the scoresheet label.
            Set type of nth bonus to team quizzers with correct answers value plus 1.
            Set message to type of nth bonus plus "-Quizzer Bonus: " plus quizzer name.
        This is the end of the block.

        Otherwise, if the quizzer correct answers is 4 and the current question form is not "Bonus",
            then apply the following block.

            If the quizzer incorrect answers is 0, then apply the following block.
                Add 10 to the team score increment.
                Add 10 to the quizzer score increment.
                Append "+" to the scoresheet label.
            This is the end of the block.

            Set message to "Quiz Out: " plus quizzer name.
        This is the end of the block.
    This is the end of the block.

    Otherwise, if the ruling is "incorrect", then apply the following block.
        If the current question form is not "Bonus", then apply the following block.
            Add 1 to quizzer incorrect answers.
            Add 1 to team incorrect answers.
        This is the end of the block.

        Set the scoresheet label to "E".

        If the current question form is "Standard" and the quiz type begins with "3", then
            set the next question form to "Toss-Up".
        Otherwise, if
            the current question form is "Toss-Up" or
            the current question form is "Standard" and the quiz type begins with "2", then
            set the next question form to "Bonus".
        Otherwise, if the current question form is "Bonus", then apply the following block.
            Set the scoresheet label to "BE";
            set the next question form to "Standard".
        This is the end of the block.

        If
            the current question integer is less than 16 and
            the quiz type is not "2-Team 15-Question Tie-Breaker" or
            the current question integer is less than 12 and
            the quiz type is "2-Team 15-Question Tie-Breaker",
            then set the next question number to the current question integer plus 1.
        Otherwise, if
            the current question number is the current question integer and
            the current question form is not "Bonus" and
            the quiz type is not "2-Team 15-Question Tie-Breaker",
            then set the next question number to the current question integer plus "A".
        Otherwise, if
            the current question number is the current question integer plus "A" and
            the current question form is not "Bonus" or
            the current question number is the current question integer and
            the quiz type is "2-Team 15-Question Tie-Breaker",
            then set the next question number to the current question integer plus "B".
        Otherwise, if
            the current question number is the current question integer plus "B" and
            the current question form is "Bonus",
            then set the next question number to the current question integer plus 1.

        If the current question form is not "Bonus", then apply the following block.
            If
                the quizzer incorrect answers value is greater than or equal to 2 or
                the team incorrect answers value is greater than or equal to 3,
            then apply the following block.
                Set the quizzer score increment to -10.
                Set the team score increment to -10.
                Append "--" to the scoresheet label.
            This is the end of the block.
            Otherwise, if
                the current question integer is greater than or equal to 17,
            then apply the following block.
                Set the team score increment to -10.
                Append "-" to the scoresheet label.
            This is the end of the block.
        This is the end of the block.

        If the quizzer incorrect answers value is 3,
            then set message to "Error Out: " plus quizzer name.
    This is the end of the block.

    Otherwise, if the ruling is "none" then apply the following block.
        Set the next question form to "Standard".
        Set the next question number to the current question integer plus 1.
    This is the end of the block.

    If the quiz type is "3-Team 20-Question" or the quiz type is "2-Team 20-Question",
        then set 20 question quiz to true.

    If
        20 question quiz is true and
        the next question form is "Standard" and
        the next question number is 21,
    then set the quiz type to "2-Team Overtime".
This is the end of the block.

Otherwise, if the quiz event is a "foul", then apply the following block.
    Add 1 to quizzer fouls.
    Add 1 to team fouls.
    Set the scoresheet label to "F".

    If the quizzer fouls value is greater than or equal to 2, then apply the following block.
        Set the quizzer score increment to -10.
        Set the team score increment to -10.
        Append "--" to the scoresheet label.
    This is the end of the block.
    Otherwise, if the team fouls value is greater than or equal to 3, then apply the following block.
        Set the team score increment to -10.
        Append "-" to the scoresheet label.
    This is the end of the block.
This is the end of the block.

Otherwise, if the quiz event is a "timeout", then set the scoresheet team label to "T".
Otherwise, if the quiz event is a "sub-in", then set the scoresheet team label to "S+".
Otherwise, if the quiz event is a "sub-out", then set the scoresheet team label to "S-".
Otherwise, if the quiz event is an "appeal", then apply the following block.
    Set the scoresheet team label to "C".
    If the appeal is overruled, then apply the following block.
        Add 1 to overruled appeals.
        If the overruled appeals value is greater than or equal to 2, then apply the following block.
            Set the team score increment to -10.
            Append "-" to the scoresheet team label.
        This is the end of the block.
        Otherwise, append "~" to the scoresheet team label.
    This is the end of the block.
    Otherwise, append "^" to the scoresheet team label.
This is the end of the block.
Otherwise, if the quiz event is a "unreadiness", then apply the following block.
    Set the scoresheet team label to "R-".
    Set the team score increment to -20.
This is the end of the block.
Otherwise, if the quiz event is a "unsportsmanlike", then apply the following block.
    Set the scoresheet team label to "U-".
    Set the team score increment to -10.
This is the end of the block.

7. Quiz Meets

The tournament brackets are based on 3 things: A preliminary round (or "prelims"), an elimination round (or "brackets") at the discretion of the meet director, and championship quizzes.

7.1. Preliminary Rounds

Team points are calculated using a team's score at the end of question 20, together with their place, which could be determined at the end of question 20 or after the end of overtime. Teams start with a base number of points based on their place and receive additional points based on their team score. The specifics are detailed in the section below.

In case of a tie, points are awarded according to the team score at the end of question 20. Overtime is used solely to determine placements.

If ties are not being broken in prelims, more than 1 team can receive 1st place or 2nd place points. If 2 tied for 1st, then other team is 3rd. If 2 tied for 2nd, then the 1st team is 1st and the other 2 are 2nd.

7.1.1. Team Points Calculation

Team points are calculated by dividing the team score immediately after question 20 (including any A and B questions) by 10 and then applying placement adjustment:

7.1.1.1. Logic

Set place to 1.
For each team in the teams list, apply the following block.
    If place is 1, then apply the following block.
        Set base points to 10.
        Set overage origin to 100.
    This is the end of the block.
    Otherwise, if place is 2, then apply the following block.
        Set base points to 5.
        Set overage origin to 60.
    This is the end of the block.
    Otherwise, if place is 3, then apply the following block.
        Set base points to 1.
        Set overage origin to 30.
    This is the end of the block.

    Set score overage to team score at the end of regular quizzing minus overage origin.
    If score overage is less than 0, then set score overage to 0.
    Set team points to score overage divided by 10 plus base points.
This is the end of the block.

7.2. Elimination Rounds

When more than 9 teams are involved, at the determination of the meet director and announced before the meet begins, there may be XYZ quizzes following these guidelines:

A Consolation Final 9 bracket will be used for positions 10-15 (determined by XYZ quizzes) and places 16-18 determined by XXYYZZ quizzes. The teams in the XYZ quizzes cannot move below position 15, regardless of how low their XYZ quiz score was. Likewise, the teams in the XXYYZZ quizzes cannot move above position 16, regardless of how high their intermediate quiz scores were.

XYZ Quizzes

XXYYZZ Quizzes

There will be a tie-breaker quiz for positions 6, 15, and 24. Ties for positions 7 through 14 will be broken in accordance with the following priorities:

Points earned in these quizzes should be added to the points earned in the opening round by each team. The highest 3 teams, based on the point system above, are then placed in the above bracket. The next 6 teams are placed in the lower bracket.

7.2.1. Elimination Round Brackets

7.2.1.1. Tournament Bracket "A"

This bracket is based on the "winner-move-up" philosophy and is designed to select the best team out of a possible 9 teams through winning rather than losing. The teams are then arranged in order (from 1st to 9th place) by points. The winners of quizzes A, D, and F meet in quiz G for the championship.

In this bracket, the top 3 teams are involved in a triple-elimination, the middle 3 teams in a double-elimination, and the last 3 teams in a single-elimination. This way only those teams that have earned the right through winning will advance to the final quiz.

Bracket Design

This bracket does not require each team to lose to be eliminated.

Championship Quiz

7.2.1.2. Tournament Bracket "B"

Each team in the final 9 must lose twice. A team may make the finals by actually winning only 1 quiz in this tournament bracket.

Bracket Design

Championship Quizzes

If the same team took 3rd place in Quiz I and J, then Quiz K will be a 2-team quiz to determine 1st and 2nd place.

7.2.1.3. Tournament Bracket "C"

This bracket is a combination of brackets A and B. A team must win at least 2 quizzes to obtain a position in the finals.

Bracket Design

Championship Quizzes

If the same team took 3rd place in Quiz J and K, then Quiz L will be a 2-team quiz to determine 1st and 2nd place.

7.3. Championship Quizzes

A team must win twice to become the champion team. All 3 teams will continue to quiz until 1 team wins twice.

If the same team wins the 1st 2 championship quizzes, 2nd place is determined by the most 2nd places. If that is a tie, 2nd place will be determined by the clarification section (below).

If the champion team is determined in 3 quizzes, 2nd and 3rd places will be determined by the clarification section (below).

If the champion team is determined in 4 quizzes, 2nd place is determined by the most 2nd places. If that is a tie, 2nd place will be determined by the clarification section (below).

7.3.1. Clarification for 2nd and 3rd Place

If necessitated from the above championship quizzes, 2nd place will be determined as follows:

  1. The team that scored the most points in the championship quizzes; or if there is a tie,
  2. The winner if the 2 teams quizzed earlier; or
  3. The team with the highest average points in the final 9; or if there is a tie,
  4. The highest standing in the preliminary round

8. International Bible Quizzing

These rules apply to the International Bible Quizzing (IBQ) championship meet conducted annually, administered under the oversight of the Christian and Missionary Alliance (CMA) Quizzing Leadership Team (CQLT).

8.1. Eligibility Requirements

All quizzers for IBQ competition must be 12 to 18 years of age at any point during the quiz season. Each quiz season begins on August 1 and ends on July 31.

In order to quiz at Internationals for a specific district:

Any exceptions to this must be brought to the CQLT.

8.2. Team Structure

Each district will be allowed to send as many teams as the district feels will be competitive and that they are financially able to send. These will be the district's international teams.

Each team must have a coach and may also have an assistant coach.

8.3. Event Registration

All arrangements, promotion, and administration will be handled by the CQLT and the Life Office.

Notification by each district of its intention to enter a team must be received by the CQLT, on a form supplied by the CQLT, no later than the date posted on the CMA Bible Quizzing website. The names of the IBQ team, its quizzers, and its coaching staff, and all registration fees must be sent, when specified, to the Life Office for that quiz season. District participation fees for the current quiz season must be paid in order to register for the IBQ competition. Any exceptions to this must be brought to the CQLT.

8.4. Selection of Officials

IBQ officials may include quizmasters, answer judges, scorekeepers, statisticians, and a meet director. IBQ officials will be appointed by the CQLT. To be considered for the CQLT appointment, all officials should:

When deemed necessary, any official may be replaced from their position during a meet by the CQLT. Team coaches whose teams are not involved in the quiz shall serve as answer judges and scorekeepers if needed.

8.4.1. Scorekeeper

At least 1 scorekeeper will tabulate the results of each question on official scoresheets in every IBQ quiz. They shall keep a running score of each quiz. Points will be accurately tallied on individual quizzers for each team by statisticians appointed by the CQLT.

8.4.2. Statistician

Statisticians shall:

Statisticians shall not be a regular scorekeeper.

8.5. Quiz Question Selection

Questions must be written covering the entire material for the quiz season. Question set preparation will be the responsibility of the CQLT. All questions for all quizzes will be selected from across the full set of questions.

8.6. Equipment

Electronic jump-seat equipment must be used for all competitions. A backup set must be on hand at all times.

An audio recording system must be used in all rooms.

9. Change Management Process

This rule book and all associated subordinate documentation, data files, configuration files, software, and other files contained within a GitHub project are open for amendment by anyone. The GitHub project is:

https://github.com/gryphonshafer/Quizzing-Rule-Book

This is the management process for those changes and how the documents will be managed for annual International Bible Quizzing (IBQ) championship meets.

9.1. Issue Submission

Proposed changes should be submitted as an "Issue" to the GitHub project.

https://github.com/gryphonshafer/Quizzing-Rule-Book/issues/new

Submitted issues will contain:

9.2. Issue Review and Open Discussion

Everyone is invited to review and discuss submitted issues, adding comments to them to further the discussion. An authorized Rules Committee (RC) will review each submitted issue for quality, appropriateness, integrational impact, and other factors. The RC will add comments on the issue as necessary to improve or solicit improvements upon any area the RC feels is needed.

The RC will review all open issues at least every 3 months and will by a simple majority vote decide if each issue is ready for progression, needs to remain in discussion, or should be closed without further action. In all cases, the RC should at minimum provide a summary status explanation comment on every issue it reviews. If an issue is deemed ready for progression, the RC will see that a pull request (PR) is created and the issue closed. The PR will be constructed against the integration branch of the project.

9.3. Integration Pull Requests

PRs to the integration branch will be in an open review period for 3 calendar months from the date they are created, during which time they can be discussed and debated by anyone using the comment features on GitHub. At the conclusion of the 3 months, a simple majority of RC will approve or reject the PR. An approved PR will be immediately merged to the integration branch.

9.4. Annual CQLT Ratification

Annually, the CQLT will review a PR of the integration branch merged to the master branch. A simple majority of the CQLT will ratify or reject the PR. When ratified, the PR will be merged to master immediately following that season's IBQ. Whatever is in master will be considered the rule book and supporting documentation for the upcoming IBQ.

9.5. Changes to the Master Branch

No changes to master are allowed except for:

9.6. Change Notification from GitHub

It's highly recommended anyone interested in following or participating in any rule book discussions or for those who would like to be notified when new rule book versions are published should "Watch" the GitHub project by clicking the "Watch" button near the upper right of the project's home page and selecting the desired watch level.